Mi sono permesso di aprire un thread racimolando qua e la combo di blanka interessanti,c'e' pure qualcosa di mio come video!
Se qualcuno vuole aggiungere qualcosa,sia scritto che filmato e' il benvenuto!^ ^
JAB (LIGHT) PUNCHStanding Light Punch : Ottimo poke,parecchio veloce,molto utile prima della scossa e del surprise forward!
STRONG (MEDIUM) PUNCHStanding Medium Punch : Buon poke con un buon range!
Crouching Medium Punch : Ottimo anti-air!
FIERCE (HARD) PUNCHStanding Hard Punch : Buon range,procura un discreto danno!
Crouching Hard Punch : Ottimo range e danno,usarlo con cautela,ottimo per il dash-canc!
SHORT (LIGHT) KICKCrouching Light Kick : Velocissimo,ma utile solo da molto vicino,ottimo per vari link!
FORWARD (MEDIUM) KICKJumping Medium Kick : Una delle migliori normal di blanka,dopo di esso si possono fare varie combo!
Crouching Medium Kick : Ottimo poke,linkabile con Roll,Super ed Ultra1!
ROUNDHOUSE (HARD) KICKJumping Hard Kick : Molto buono contro i jump-in avversari,ottimo danno,bisogna stare attenti ai tempi!
Standing Hard Kick : Con un buon tempismo,puo' essere usato come anti-air!
Crouching Hard Kick : Abbastanza veloce,buon danno,da usare con parsimonia!
ComboLegenda :
XX = Cancel
>> = Link
FA = Focus Attack
s = Standing
c = Crouching
cl = Close
j = Jumping
L = Low
M = Medium
H = High
P = Punch
K = Kick
Crossup Combo :cross up MK >> c.HK
cross up MK >> s.LP >> L Electricity
cross up MK >> c.LK >> s.LP >> H Roll
cross up MK >> c.HP XX FA
cross up MK >> s.HK XX FA
cross up MK >> c.LK >> c.LK >> s.LP >>H Roll
cross up MK >> s.LP >> EX Electricty
cross up MK >> c.MK >> L Vertical Rolling
cross up MK >> s.HP XX FA
cross up MK >> c.MK >> M Vertical Rolling
cross up MK >> s.MP >> s.HK
cross up MK >> Close MK (2 hits) >> s.HK cross up MK >> c.MK >> H Vertical Rolling
cross up MK >> c.MK >> EX Vertical Rolling
cross up MK >> c.MK >> c.LP >> H Roll
cross up MK >> c.MK >> s.LP >> H Roll
Crossup Combo into Super :cross up MK >> c.LK >> c.LK >> s.LP >> H Roll XX Super
cross up MK >> c.LK >> s.LP >> H Roll XX Super
cross up MK >> close MK(2 hits) >> s.LP >> H Roll XX Super
cross up MK >> c.MK >> s.LP >> H Roll XX Super
cross up MK >> c.MK >> s.LP >> H Roll XX Super
Crossup Combo into Ultra1 :cross up MK >> c.LK >> c.LK >> Ultra1
Combo Electricty :j.HP >> c.LP >> L Electricty
j.HP >> s.LP >> L Electricty
j.HK >> s.LP >> L Electricty
j.HK >> c.LP >> L Electricty
j.HK >> c.MK >> s.LP >> L Electricity
j.HK >> s.MP >> s.LP >> L Electricity
j.HK >> c.MK >> s.LP >> EX Electricity
j.HK >> s.MP >> s.LP >> EX Electricity
j.HP >> c.LP >> EX Electricty
j.HP >> s.LP >> EX Electricty
j.HK >> s.LP >> EX Electricty
j.HK >> c.LP >> EX Electricty
Combo Electricty into Super (possibili solo all'angolo) :
j.HK >> c.LP >> L Electricity XX Super
j.HP >> s.LP >> EX Electricity XX Super
j.HK >> c.LP >> EX Electricity XX Super
Combo into Super :j.HK -> c.MK >> s.LP>> H Roll XX Super
c.LK >> s.LP >> H Roll >> Super
H Roll XX Super (l'avversario deve essere molto vicino)
c.HP XX Super
s.HK XX Super
s.HP XX Super
Combo into Ultra1 :c.LK >> c.LK >> c.LK >> Ultra1
c.LK >> c.LK >> Ultra1
c.LK >> Ultra1
c.MK >> Ultra1
j.HK >> c.LK >> ULTRA
j.HK >> c.MK >> ULTRA
j.HK >> cl.MP >> Ultra1 (Video Tutorial) :