Notation
CH = Counter Hit
FC = Fatal Counter - new to Continuum Shift
JC = Jump Cancel
JCC = Jump Cancel Cancel
HJC = High Jump Cancel
DC = Dash Cancel
RC = Rapid Cancel
(attack or dash) = The attack or dash is optional.
(nth hit) = Only let the nth hit of the attack connect.
[???] xN = Repeat ??? N amount of times.
Bread and Butter Level Practicality
5B, 5C, (2C), 214A -> 214D
Damage: 1942 (without 2C), 2308 (with 2C), Difficulty: *
(not in corner) 623C -> 236C -> delay 236C, (dash) 5B, 6A (HJC), j.C, j.D (JC), j.C, j.214C, 6B
Damage: 2186, Difficulty: *
(anti-air) (CH j.C), 6A (HJC), j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214D
Damage: 2217 (without CH j.C), 3066 (with CH j.C), Difficulty: *
5A/2A, (5A/2A), 5B, 6A, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 2291 (2A, 2A), 2327 (2A, 5A), 2348 (5A, 2A), 2373 (5A, 5A), 2770 (5A), Difficulty: ** [Details]
CH 6A, dash 5B, 6A (HJC), j.C (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 2365, Difficulty: **
CH 2A/2B, 6A, 5C (HJC), j.C, j.D (JC), j.C, j.214C, 5D (1st hit), 214A -> 214D
Damage: 2372 (start with 2A), 2814 (start with 2B), Difficulty: **
(mid-screen) 623C -> 236C -> delay 236C, (dash) 5B, 6A (JC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 2405, Difficulty: **
(crouching opponent only) 2B, 5C, 2D, 5C (JC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 2623, Difficulty: **
(crouching opponent only) 2A, 5B, 5C, 6C (DC), 6A (HJC), j.C (JC), j.C, j.214C, delay 214A -> 214D
Damage: 2724, Difficulty: **
2B/6B/5B, 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.D, j.214C, dash 5D, 22C
Damage: 2808 (start with 2B), 3709 (start with 6B), 3827 (start with 5B), Difficulty: **
5B+C, 214B -> delay 214D, dash 5B, 6A (HJC), j.D (JC), j.D, j.214C, 5D (1st hit), 214A -> 214D
Damage: 3029, Difficulty: **
4B+C, 214B -> delay 214D, (dash) 5B, 6A (HJC), j.C, j.D (JC), j.D, j.214C, 5D, 214A -> 214D
Damage: 3071, Difficulty: **
5A, 5B, 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 3203, Difficulty: ** [Details]
2D, 5C (JC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 3311, Difficulty: **
5B, 6A, 5C (HJC), j.C, j.D (JC), j.C, j.214C, 5D, 214A -> 214D
Damage: 3460, Difficulty: **
(crouching opponent only) 6B, 2C, 6C (DC), delay 6A (HJC), j.C, j.D (JC), j.D, j.214C, 5D (1st hit), 214A -> 214D
Damage: 3574, Difficulty: **
(crouching opponent only) 6B, 5C, 6C (DC), 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, 5D, 214A -> 214D
Damage: 3733, Difficulty: **
(crouching opponent only) j.C, 5B, 5C, 6C (DC), 6A (HJC), j.C, j.D (JC), j.D, j.214C, delay 214A -> 214D
Damage: 3903, Difficulty: **
5B, 3C, 5D (DC), 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 4010, Difficulty: ** [Details]
j.C, 5B / 2C, 3C, 2B, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 4158 (off of j.C, 5B), 4318 (off of 2C), Difficulty: **
j.C, dash 2C, 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 4513, Difficulty: **
50% Heat Gauge Required
5B, 5C, 214A (RC), dash 6D, delay j.D, dash 5B, 3C, (5D), 22C
Damage: 2781 (without 5D), 3030 (with 5D, corner only), Difficulty: ***
CH j.C, 5C, 214A (RC), dash 6D, delay j.D, dash 5B, 5D, 214A -> 214D
Damage: 3217, Difficulty: ***
5B, 5C, 214A (RC), 6C (DC), hj.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3364, Difficulty: **
(near corner) j.C, 5B, 5C, 214A -> 214D (RC), dash [6D, j.D (JC) j.C, j.214C] x2, 5D, 623D -> 236C -> 214D
Damage: 3794, Difficulty: **
j.C, 5B, 5C, 6C (DC), 5D, 632146D
Damage: 3962, Difficulty: *
4B+C, 214214D, [hj.D, falling j.D (JC), delay j.D, land] x2, j.D (JC), j.D, j.214C, 6D, j.D (JC), j.D, 623D -> 236C -> 214D
Damage: 4300, Difficulty: **
4B+C, 214214D, hj.D, falling j.D (JC), delay j.D, 5D (1st hit), 623C -> instant 236C -> instant 214D, j.D (JC), j.C, j.D, j.214C, 6D, j.D, 5D, 22C
Damage: 4533, Difficulty: ** [Details: Tager and Haku-Men only?]
(corner) 5B+C, 214214D, 5D (1st hit), 214B -> delay 214D, hj.D, falling j.D, 6D, delay j.D (whiff), j.D (JC), j.D, j.214C, 6D, j.D (JC), j.D, 623D -> 236C -> 214D
Damage: 4535, Difficulty: **
j.C, 5B, 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.D, j.214C, dash 5D, 22C (RC), dash 3C, 22C
Damage: 4680, Difficulty: **
5B, 5C, 3C, 214214D, 5C (HJC), j.D, falling j.D, 6D, delay j.D (whiff), hj.D, falling j.D, hj.D (JC), j.D, j.214C, dash 5D, 22C
Damage: 5155, Difficulty: ***
FC 2C, 6C, 214214D, [hj.D, falling j.D] x2, hj.D, falling j.D (JC), j.D, 623D -> 236C -> 214D
Damage: 5520, Difficulty: **
(crouching opponent only) 6B, 2C, 6C (DC), 214214D, dash [6D, delay j.D (whiff)] x2, hj.D (JC), delay j.D, delay j.214C, 6D, delay j.D, 5D (1st hit), 623D -> immediate 236C -> immediate 214D, falling j.D, 5D, 22C
Damage: 5715, Difficulty: **** [Details: Tager and Haku-Men only?]
100% Heat Gauge Required
214214D, 623C -> 236C -> delay 236C, 5B, 6A (HJC), j.D, falling j.D, hj.D (JC), j.D, 632146D
Damage: 3402, Difficulty: **
4B+C, 214214D, hj.D, falling j.D (JC), delay j.D, 6D, j.D (JC), delay j.D, hj.D (JC), j.D, j.214C, 632146D
Damage: 4977, Difficulty: **
Practical
CH 214A, dash 5B, 2B, 3C, 22C, 5B, 214A -> 214D
Damage: 2255, Difficulty: *
CH 214A, 5B, 6A (HJC), j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214D
Damage: 2380, Difficulty: *
(airborne opponent) j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 2629, Difficulty: * [Details]
(corner) j.B+C, j.B, j.C (JC), j.C, j.214C, 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 2960, Difficulty: ** [Details]
2B, 5C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 2936, Difficulty: ** [Details]
CH 214A, dash 3C, 22C, dash 5B, 6A (HJC), j.C, j.D (JC), j.D, j.214C, dash 5D, 22C
Damage: 3103, Difficulty: ***
4B+C, dash 2C, 5D (DC), j.B, j.C (JC), j.C, j.214C, 6D, j.D, (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3252, Difficulty: **
4B+C, dash 2C, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, 5D, 214A -> 214D
Damage: 3278, Difficulty: ** [Details]
(not in corner) j.B (RC), 623C -> 236C -> delay 236C, (dash) 5B, 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3298, Difficulty: ** [Details]
(mid-screen) j.B+C, j.214C (whiff), 2C, 5D (DC), j.B, j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 3460, Difficulty: ** [Details]
214B -> delay 214D, 5C (HJC), j.C, j.D (JC), j.C, j.214C, 5D, 214A -> 214D
Damage: 3498, Difficulty: **
2B, 3C, 22C, dash 5B, 6A, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 3636, Difficulty: ****
3C, 2B, 5C (HJC), j.C, j.D (JC), j.D, j.214C, dash 5D, 22C
Damage: 3684, Difficulty: **
214B -> delay 214D, dash 5B, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3970, Difficulty: **
2B, 3C, 22C, dash 5B, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 4008, Difficulty: ****
(corner) j.214B -> delay 214D, 2C, 5D (DC), j.B, j.C (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 4054, Difficulty: **
j.214B -> delay 214D, dash 5B, 5D (DC), j.B, j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 4054, Difficulty: *** [Details]
CH j.214B, dash 5B, 6A (HJC), j.C, j.D (JC), j.D, j.214C, 5D, 214A -> 214D
Damage: 4075 (j.214C = 7 hits), 4138 (j.214C = 8 hits), Difficulty: ***
2D, 5C, 5D (1st hit), 214A, 22C, dash 5B, 6A (JC), j.C, j.D (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 4157, Difficulty: ****
CH 214B, 6C (DC), 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 4378, Difficulty: ***[Details]
(mid-screen to corner) 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, 6D, j.D (JC), j.C, dash 5D, 22C
Damage: 4396, Difficulty: **
CH 5D (DC), 6C (DC), 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 4449, Difficulty: ***[Details]
3C, 22C, dash 5B, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 4486, Difficulty: ***
(corner) 6B, 3C, 22C, dash 5B, 5D (DC), 6A (JC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 4492, Difficulty: ****
3C, 5D, 214A, 22C, dash 5B, 6A (JC), j.C, j.D (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 4643, Difficulty: ***
FC 2C, 6C (DC), 2C, 5D (1st hit), 214B -> delay 214D, dash 5B, 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 4934, Difficulty: *** [Details]
FC 2C, 6C (DC), 2C, 5D (1st hit), 214B -> delay 214D, dash 5B, 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 4993, Difficulty: *** [Details]
3C, 5D (DC), 2C, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5043, Difficulty: **** [Details]
FC 2C, 3C, 2B, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C, [dash 5B, 3C, 22C] x2
Damage: 5125, Difficulty: ***
FC 2C, 6C (DC), 2C, 5D (1st hit), 214B -> delay 214D, dash 5B, 2C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 5131, Difficulty: *** [Details]
2C, 3C, 22C, dash 5B, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5264, Difficulty: **** [Details]
FC 2C, 3C, 22C, dash 5B, 2C, 6C (DC), 2C, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5777, Difficulty: *** [Details]
50% Heat Gauge Required
(corner) 623C -> 236C (RC), j.C (JC), j.C, j.214C, 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 2877, Difficulty: ** [Details]
(corner) 623C -> delay 236C (RC), delay j.214B -> delay 214D, 5B, 6A (HJC), j.C (JC), j.C, j.214C, 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 2989, Difficulty: ** [Details]
(not in corner) j.B (RC), 623C -> 236C -> delay 236C, (dash) 5B, 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3298, Difficulty: ** [Details]
5B+C, 214B -> delay 214D, 5B, 6A (HJC), j.D (JC), j.D, j.214C, 5D, 632146D
Damage: 3595, Difficulty: **
(max range) 2D, 5C (JC), j.C, j.D, j.214B (RC), 9, j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 3734, Difficulty: ** [Details]
5B, 5C, 632146D, dash 6A (HJC), j.C, j.D, j.214C, 5D, 214A -> 214D
Damage: 3996, Difficulty: **
214214D, 214B -> delay 214D, j.D (JC), delay j.D, land, j.D (JC), j.D, 623D -> 236C -> 214D
Damage: 4281, Difficulty: **
(corner) 3C, 5D (DC), 2C, 5D (DC), j.B, j.C (JC), j.C, j.214C, 5D, 632146D
Damage: 4693, Difficulty: **
(corner) 214B -> delay 214D, 2C, 5D, 214214D, 6A, 6D, delay j.D (whiff), hj.D (JC), delay j.D, delay j.214C, 6D, delay j.D (whiff), 5D, 632146D
Damage: 5216, Difficulty: ***
(corner) j.214B -> delay 214D, 2C, 5D, 214214D, hj.D, falling j.D, 6D (JC), delay j.D, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, hj.D (JC), j.D, 623D -> 236C -> 214D
Damage: 5222, Difficulty: ***
FC 2C, 6C (DC), 2C, 5D (1st hit), 214B -> delay 214D, dash 5B, 6A (HJC), j.C, j.D (JC), j.C, j.214C, 5D, 632146D
Damage: 5438, Difficulty: *** [Details]
FC 2C, 3C, 22C, dash 5B, 6A, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C (RC), dash 3C, 22C
Damage: 5566, Difficulty: *** [Details]
4B+C, 214214D, dash [6D, delay j.D (whiff)] x2, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 5D (1st hit), 214B -> delay 214D, 5D, 632146D
Damage: 5599, Difficulty: ***
2C, 3C, 214214D, 6C (delay HJC), j.D, falling j.D (JC), delay j.D, 6D, j.D (JC), delay j.D, land, j.D (JC), j.D, j.214C, dash 5D, 22C
Damage: 6090, Difficulty: ***
(corner) CH j.214B, 2C, 5D (1st hit), 214214D, 5B, 6A, 6D, delay j.D (whiff), hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 5D (1st hit), 214B -> delay 214D, 5D, 632146D
Damage: 7205, Difficulty: ***
100% Heat Gauge Required
(mid-screen) j.B+C, j.214C (whiff), 2C, 5D (1st hit), 214214D, 5B, 6A, 6D, j.D (whiff), hj.D (JC), j.D, j.214C, 6D, j.D, 5D, 632146D
Damage: 5266, Difficulty: *** [Details]
FC 2C, 6C, 214214D, dash 6D, delay j.D (whiff), 6D (JC), delay j.D, 6D, delay j.D (whiff), 214B -> delay 214D, 6D (JC), delay j.D, hj.D (JC), j.D, j.214C, 632146D
Damage: 7525, Difficulty: ***
214214D, FC 2C, [6D, j.D] x2, 6D (JC), delay j.D, hj.D (JC), j.D, j.214C, 5D, 632146D
Damage: 7527, Difficulty: ***
FC 2C, 6C, 214214D, dash 6D, delay j.D (whiff), 6D (JC), delay j.D, [6D, delay j.D (whiff)] x2, hj.D (delay JC), j.D, delay j.214C, 6D, j.D (JC), delay j.D, 5D, 632146D
Damage: 8018, Difficulty: ***
150% Heat Gauge Required (Extra 50% Earned)
FC 2C, 3C, 214214D, 6C, 214A (whiff) -> 214D, 6A, [6D, delay j.D (whiff)] x2, hj.D (delay JC), j.D, delay j.214C, 6D, j.D (JC), delay j.D, 5D, 214214D (RC), dash 22C
Damage: 7068, Difficulty: ***
FC 2C, 6C, 214214D, dash [6D (JC), delay j.D] x3, hj.D, falling j.D, land, j.D (JC), j.214C, 632146D (RC), 5D, 623D -> 236C -> 214D
Damage: 7445, Difficulty: ****
Astral Heat Requirements Fulfilled
2A x2, 2B, 3C, 2141236C
Damage: 762 into 15763, Difficulty: *
5B+C/4B+C, 2141236C
Damage: 800 into 15801, Difficulty: *
Impractical
CH j.214B, dash 5B, 5D (1st hit), 214B -> delay 214D, 5B, 623C -> 236C -> 214D
Damage: 3354, Difficulty: ***
(corner) 6D, delay j.D, land, j.C, j.D, j.214B -> delay 214D, 5B, 6A (JC), j.C (JC), j.C, j.214C, 5D, 632146D
Damage: 4001, Difficulty: ** [Details: Tager only]
4B+C, dash 2C, 5D (1st hit), 623C -> instant 236C -> instant 214D, j.C (JC), j.C, j.D, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 4072, Difficulty: **** [Details: Rachel (and Tager?) only]
FC 2C, 3C, 22C, dash 5B, 2C, 6C (DC), 5D, 22C, dash 5B, 6A (JC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 5295, Difficulty: ****
FC 2C, 6D, j.D, dash 3C, 22C, dash 5B, 2C, 6C (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 5651, Difficulty: ****
FC 2C, 3C, 22C, dash 5B, 2C, 6C (DC), 6B, 22C, dash 2B, 2C, 6C (DC), j.C (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 6030 (j.214C = 5 hits), 6055 (j.214C = 6 hits), Difficulty: **** [Details]
Break Burst Required
A+B+C+D, 6C (DC), 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 2761, Difficulty: ** [Details]
50% Heat Gauge Required
2A x3, 5B, 3C, 5D, 632146D
Damage: 1909, Difficulty: *
2A, 2B, 3C, 2B, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C (RC), dash 5D, 22C
Damage: 3140, Difficulty: **
j.214B -> 214D (RC), hj.C, j.D (JC), j.D, j.214C, 5D, 214A -> 214D
Damage: 3472, Difficulty: *
214214D, FC 2C, 6C (1st hit), 214A -> 214D, 2A, 5B, 5D, 214A -> 214D
Damage: 3679, Difficulty: *
214B (whiff) -> CH 214D (RC), dash 5B, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3769, Difficulty: **
CH 5B, 2D, 5C (JC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C (RC), dash 5D, 22C
Damage: 3927, Difficulty: **
CH 214B, dash 5B, 5D (1st hit), 214B -> delay 214D, 5C (HJC), j.C, j.D (JC), j.C, j.214C, 5D, 632146D
Damage: 5035, Difficulty: ***
3C, 214214D, 22C, dash 5B, 6A, [6D, delay j.D (whiff)] x2, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 214B -> delay 214D, 5D, 22C
Damage: 6451, Difficulty: ****
3C, 214214D, 6A, [6D, delay j.D (whiff)] x2, 214B -> delay 214D, 6D, delay j.D (whiff), 6D (JC), j.D, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, dash 5D, 22C
Damage: 7025, Difficulty: **** [Details: Rachel (and Tager?) only]
CH 3C, 214214D, [6D, delay j.D (whiff)] x3, hj.D (delay JC), j.D, delay j.214C, 6D, j.D (JC), delay j.D, 5D (1st hit), 214B -> delay 214D, 5D, 22C
Damage: 7137, Difficulty: **** [Details: Tager only]
100% Heat Gauge Required
CH 5B, 214B -> delay 214D (RC), hj.C, j.D (JC), j.D, j.214C, 5D, 632146D
Damage: 3770~, Difficulty: **
CH 623D (1 hit) (RC), dash 5B, 6A (HJC), j.D (JC), j.D, j.214C, 5D, 632146D
Damage: 3840~, Difficulty: **
(near corner) 6B, 3C, 214214D, 5C (HJC), j.D, falling j.D (JC), delay j.D, 5D, 214214D
Damage: 4404, Difficulty: **
5B, 3C, 5D (1st hit), 632146D, dash 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 632146D
Damage: 4756, Difficulty: **
FC 2C, 6C, 214214D, dash [6D, delay j.D (whiff)] x3, hj.D (JC), j.214C, [6D, delay j.D (whiff)] x2, hj.D, falling j.D (JC), delay j.D, 5D (1st hit), 214B -> delay 214D, 5D (1st hit), 632146D
Damage: 8033, Difficulty: *****
214214D, FC 2C, [6D, delay j.D (whiff)] x3, hj.D (JC), delay j.D, [6D, delay j.D (whiff)] x2, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 5D, 632146D
Damage: 8649, Difficulty: *****
100% Heat Gauge and Break Burst Required
A+B+C+D, 214214D, 6A, [6D, delay j.D (whiff)] x2, 214B -> delay 214D, 6D (JC), delay j.D, 6D, delay j.D (whiff), hj.D (JC), j.D, j.214C, 5D, 632146D
Damage: 5056, Difficulty: **** [Details]
214214D, A+B+C+D, [6D, delay j.D (whiff)] x2, 214B -> delay 214D, 6D (JC), delay j.D, 6D, delay j.D (whiff), hj.D (JC), j.D, j.214C, 6D, j.D (whiff), 5D, 632146D
Damage: 5307, Difficulty: **** [Details]
150% Heat Gauge Required (Extra 50% Earned)
j.B+C (RC), 214214D, dash 5B, 5D (1hit), 214B -> delay 214D, 6D, j.D (whiff), hj.D, delay j.D, j.214C, 6D, j.D, 5D, 632146D.
Damage: 5295, Difficulty: *** [Details]
214214D, FC 2C, [6D, delay j.D (whiff)] x3, 214B (RC), j.D, delay, [6D, delay j.D (whiff)] x3, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 5D, 632146D
Damage: 8969 (j.214C = 5 hits), 9012 (j.214C = 6 hits), 9055 (j.214C = 7 hits)
Difficulty: ***** [Details]
Hilarious Gimmick Level Practicality
(corner) FC 2C, 3C (JC), j.214B, 22C, dash 5B, 2C, 6C (DC), 6B, 22C, dash 2B, 2C, 6C (DC), j.C (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 6163 (j.214C = 5 hits), 6186 (j.214C = 6 hits)
Difficulty: ***** [Details: Works on Ragna, Tager, Taokaka, Rachel, Arakune, Haku-Men]
50% Heat Gauge Required
(corner) FC 2C, 3C, 214D, 5B, [5D (DC)] x2, 5B, 632146D (1st hit), 22C
Damage: 5300, Difficulty: **
100% Heat Gauge Required
214214D, 623C -> immediate 236C -> immediate 214D (RC), falling j.D, 6D, j.D, 6D, delay j.D (whiff), hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 5D, 22C
Damage: 4666, Difficulty: ***
FC 2C, 3C, 22C, [dash 5B, 3C, 22C] x2, dash 5B, 3C, 22C (RC), dash 3C, 22C (RC), dash 3C, 22C
Damage: 4763, Difficulty: ****
150% Heat Gauge Required (Extra 50% Earned)
(P2 starting point to corner) 214214D, FC 2C, [6D, delay j.D (whiff)] x3, 214B -> delay 214D, [6D, delay j.D (whiff)] x2, 5D (1st hit), 623D -> immediate 236C -> immediate 214D, falling j.D, walk/dash 5D, 22C, dash 5B, 6A (JC), j.214C, walk/dash 5D, 22C (RC), dash 3C, 5D (1st hit), 22C (RC), dash 3C, 22C
Damage: 9152, Difficulty: ***** [Details]
(P2 starting point to corner) 214214D, FC 2C, [6D, delay j.D (whiff)] x3, 214B -> delay 214D, [6D, delay j.D (whiff)] x2, 5D (1st hit), 623D -> immediate 236C -> immediate 214D, falling j.D, 5D, 22C, dash 5B, 3C, 22C, dash 5B, 3C, 22C (RC), dash 5D (1st hit), 22C (RC), dash 3C, 22C
Damage: 9438, Difficulty: ***** [Details]
(mid-screen to corner) 214214D, FC 2C, [6D, delay j.D (whiff)] x2, 6D (delay JC), delay j.D, 6D, delay j.D (whiff), hj.D (delay JC), j.D, delay j.214C, 6D, delay j.D (whiff), 5D (1st hit), 623D -> immediate 236C -> immediate 214D, falling j.D, 5D (1 hit), delay 22C, dash 5B, 3C, 22C, dash 5B, 3C, 22C (RC), dash 5D (1st hit), 22C (RC), dash 3C, 22C
Damage: 9834, Difficulty: ***** [Details]
214214D, FC 2C, [6D, delay j.D (whiff)] x4, j.D (JC), delay j.214C, [6D, delay j.D (whiff)] x2, j.D (JC), delay j.D, 5D (1st hit), 623D -> immediate 236C -> immediate 214D, falling j.D, 5D (1st hit), delay 22C, dash 5B, 3C, 22C, dash 5B, 3C, 22C (RC), dash 5D (1st hit), 22C (RC), dash 3C, 22C
Damage: 10176, Difficulty: ******
Astral Heat Requirements Fulfilled
(anti-air) CH 623C (2nd hit), dash 5B, 6A (HJC), j.C, j.D (JC), j.D, j.214C, 5D, 2141236C
Damage: 2613 into 17614, Difficulty: **
Other
3C, 5D (DC), 2C, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5043
Great damage for something that doesn't even require a Counter Hit. You need to be rather close when you land the 3C, but not point blank or anything. Doesn't work on Arakune or Carl. Against Carl, replace 6A (HJC), j.C (JC), j.C with j.B, j.C (JC), j.C for 4972 damage. Both versions earn 50% Heat.
2C, 3C, 22C, dash 5B, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5264
Need to be reasonably close to land the first 22C. It's got the "22C, dash 5B" link in there twice, but you can't say no to damage like that. Against Tager, you don't need to dash after the first 22C, but you'll need to be near the corner to land the 6A, or else you'll have to replace it with a 5C which prevents the 3C at the end of the combo from comboing. Earns 51% Heat.
FC 2C, 3C, 22C, dash 5B, 2C, 6C (DC), 2C, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5777
A pretty simple Fatal Counter combo. This time you do need to be more or less point blank to land that first 22C. Against Tager, you don't need to dash after the first 22C, but in doing so you will need to dash for the 2C instead. Doesn't work against Arakune or Carl. Against Arakune or Carl, replace 6A (HJC), j.C (JC), j.C with j.B, j.C (JC), j.C for 5721 damage. Both versions earn 60% Heat.
Note for reference sake: Against Arakune, any attempt to do 5C or 2C after a non-CH 5D will fail outside of a Fatal Counter combo.
First edit: And now for a couple of combos you may have already seen in Japanese combo movies, but I feel need some elaboration anyway.
FC 2C, 3C, 22C, dash 5B, 2C, 6C (DC), 6B, 22C, dash 2B, 2C, 6C (DC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 6005 (j.214C = 5 hits), 6030 (j.214C = 6 hits), 6055 (j.214C = 7 hits)
This combo is actually not nearly as hard as it looks, dashing links feel a little easier in Continuum Shift thanks to the reduced stagger no longer screwing with your timing. It's still entirely possible to accidentally do 6B when you're going for dash 5B though, so be warned. As for nuances, this combo requires that you be very aware of the amount of hits you've done, which is why you have to do 6B instead of 5D after the first 6C (DC). The dash 2B is also vitally important because attempting to do another dash 5B instead will not only trigger same move proration much earlier into the combo, but it'll also prevent the last dash 5B to 3C from working properly. Earns 62% Heat. Spending 50% of that Heat to add an extra dash 3C, 22C will up the damage to 6440 on the more likely 5 hit Belial Edge version.
214214D, FC 2C, [6D, delay j.D (whiff)] x3, 214B (RC), j.D, delay, [6D, delay j.D (whiff)] x3, hj.D (delay JC), j.D, delay j.214C, delay 6D, j.D, 5D, 632146D
Damage: 8969 (j.214C = 5 hits), 9012 (j.214C = 6 hits), 9055 (j.214C = 7 hits)
This combo requires 150% Heat, but rest easy, 70% of it is built throughout the combo. There are two particularly finicky parts, the first of which being the initial 6Ds. You have to delay them slightly so that the opponent drops down enough to permit you to land the Gauntlet Hades afterward. After the first j.D connects, wait a bit before continuing the 6Ds or you'll bump into a similar problem later.
The second tricky part is landing the Belial Edge properly. The key is to High Jump forward and instantly j.D (if you're near the corner, you can also neutral jump), then wait a tiny amount, backwards jump and j.D (if you're in the corner but not too deep, you can also neutral jump), wait an even tinier amount, j.214C. The reason you need to jump in such a way is to keep you in Blood Kain j.D range, but out of the range of Belial Edge's first hit, which would knock the opponent up too high for the rest of the Belial Edge to connect. Some parts of this sequence you need to feel out the timing before, because you have to ensure that the opponent is level with you or a little higher when the Belial Edge connects. If they drop below you, they're gonna tech.
Best thing about this combo? Ragna earns about a third of his entire life back.