Arcade Extreme

[Continuum Shift] Ragna The Bloodedge, Jesus Kick'd your gut

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Dk_Arb
view post Posted on 27/11/2010, 20:26





image


image




Info

Height: 185 cm

Weight: 78 Kg

Drive Name: Soul Eater

Astral Heat: Black Onslaught



Combo


lista fatta da ReignOfChaosVII: www.destructive-nature.com/forums/r...nuum-shift.html (thread completo)

SPOILER (click to view)
dc = Dash Cancel
sjc = Super Jump Cancel
jc = Jump Cancel.

Basic Ground Combos

5A > 5B > 5C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > 5DD > 623D > 236C > 214D

Damage:2889
Heat: 45%

5A > 5B > 2C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > dash > 5DD > 22C

Damage: 3152
Heat: 40%

2A> 5B > 5C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > 5DD > 623D > 236C > 214D

Damage: 2839
Heat: 45%

2A > 5B > 2C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > dash > 5DD > 22C

Damage: 3102
Heat: 39%

5B > 5C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > 5DD > 623D > 236C > 214D

Damage: 3674
Heat: 45%

5B > 5C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > 6D > j.D > jc > j.C > 214C > 5DD
> 623D > 236C > 214D

Damage:3690
Heat: 58%

5B > 3C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > dash > 5DD > 22C

Damage: 3862
Heat 39%

5B > 3C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > 6D > j.D > jc > j.C > 214C > 5DD >
22C

Damage: 4033
Heat: 52%

2B > 5C > 3C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > dash > 5DD > 22C

Damage: 3413
Heat: 41


Throwing Combos


B+C > 214B > 214D (Delayed) > 5B > 6A > sjc > j.C > j.D > jc > j.C > 214C > dash
5DD > 623D > 236C > 214D

Damage: 3312
Heat: 44%

B+C > 214B > 214D (Delayed) > 5B > 6A > sjc > j.C > j.D > jc > j.C > 214C > dash
5DD > 632146D (50% heat needed)

Damage 3800
Heat: 37%


Counter Hit Combos

214B (CH) > dash > 5DD > 6A > sjc > j.C > j.D > jc > j.C > 214C > 5DD > 623D > 236C > 214D

Damage 4058
Heat 43%

214B > dash > 5DD > 6A > sjc > j.C > j.D > jc > j.C > 214C > 6D > j.D > jc > j.C > 214C > 5DD > 623D > 236C > 214D

Damage 4083
Heat 56%

2D (CH) > dash> 5B > 6A > sjc > j.C > j.D > jc > j.D > 214C > dash > 5DD > 623D > 236C > 214D

Damage 3239
Heat 38%

2D (CH) > dash > 5B > 6A > sjc > j.C > j.D > jc > j.D > 214C > 6D > j.D > jc > j.C > 214C > 5DD > 623D > 236C > 214D

Damage 3308
Heat 52%

214A (CH) > dash > 5B > 6A > jc > j.C > j.D > jc > j.D > 214C > dash > 5DD > 623D > 236C > 214D

Damage 2593
Heat 36%

214A (CH) > dash > 5B > 6A > jc > j.C > j.D > jc > j.D > 214C > 6D > j.D > jc > j.C > 214C >
5DD > 623D > 236C > 214D

Damage 2645
Heat 50%

5DD (CH) > dc > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > dash > 5DD > 623D > 236C > 214D

Damage 4136
Heat 45%

5DD (CH) > dc > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > 6D > j.D > jc > j.C > 214C > 5DD >
623D > 236C > 214D

Damage 4193
Heat 59%


Overhead Combos


2147B > 214D (delayed) > 5B > 6A > sjc > j.C > j.D > jc > j.C > 214C > dash > 5DD > 623D > 236C > 214D

Damage 3965
Heat 41%

2147B > 214D (delayed) > 5B > 6A > sjc > j.C > j.D > jc > j.C > 214C > 6D > j.D > jc > j.C > 214C
> 5DD > 623D > 236C > 214D

Damage 3994
Heat 54%

6B > 3C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > dash > 5DD > 22C

Damage 3749
Heat 39%

6B > 3C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > 6D > j.D > jc > j.C > 214C > 5DD > 22C

Damage 3907
Heat 53%

j.B > 5B > 3C > 5DD > dc > 6A > sjc > j.C > j.D > j.C > 214C > dash > 5DD > 22C

Damage 4229
Heat 41%

j.B > 5B > 3C > 5DD > dc > 6A > sjc > j.C > j.D > j.C > 214C > 6D > j.D > jc > j.C > 214C > 5DD > 22C

Damage 4396
Heat 55%


lista fatta da Final Ultima: www.dustloop.com/forums/showthread....um-Shift-Combos (thread completo)

SPOILER (click to view)
Notation

CH = Counter Hit
FC = Fatal Counter - new to Continuum Shift
JC = Jump Cancel
JCC = Jump Cancel Cancel
HJC = High Jump Cancel
DC = Dash Cancel
RC = Rapid Cancel

(attack or dash) = The attack or dash is optional.
(nth hit) = Only let the nth hit of the attack connect.
[???] xN = Repeat ??? N amount of times.


Bread and Butter Level Practicality

5B, 5C, (2C), 214A -> 214D
Damage: 1942 (without 2C), 2308 (with 2C), Difficulty: *

(not in corner) 623C -> 236C -> delay 236C, (dash) 5B, 6A (HJC), j.C, j.D (JC), j.C, j.214C, 6B
Damage: 2186, Difficulty: *

(anti-air) (CH j.C), 6A (HJC), j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214D
Damage: 2217 (without CH j.C), 3066 (with CH j.C), Difficulty: *

5A/2A, (5A/2A), 5B, 6A, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 2291 (2A, 2A), 2327 (2A, 5A), 2348 (5A, 2A), 2373 (5A, 5A), 2770 (5A), Difficulty: ** [Details]

CH 6A, dash 5B, 6A (HJC), j.C (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 2365, Difficulty: **

CH 2A/2B, 6A, 5C (HJC), j.C, j.D (JC), j.C, j.214C, 5D (1st hit), 214A -> 214D
Damage: 2372 (start with 2A), 2814 (start with 2B), Difficulty: **

(mid-screen) 623C -> 236C -> delay 236C, (dash) 5B, 6A (JC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 2405, Difficulty: **

(crouching opponent only) 2B, 5C, 2D, 5C (JC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 2623, Difficulty: **

(crouching opponent only) 2A, 5B, 5C, 6C (DC), 6A (HJC), j.C (JC), j.C, j.214C, delay 214A -> 214D
Damage: 2724, Difficulty: **

2B/6B/5B, 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.D, j.214C, dash 5D, 22C
Damage: 2808 (start with 2B), 3709 (start with 6B), 3827 (start with 5B), Difficulty: **

5B+C, 214B -> delay 214D, dash 5B, 6A (HJC), j.D (JC), j.D, j.214C, 5D (1st hit), 214A -> 214D
Damage: 3029, Difficulty: **

4B+C, 214B -> delay 214D, (dash) 5B, 6A (HJC), j.C, j.D (JC), j.D, j.214C, 5D, 214A -> 214D
Damage: 3071, Difficulty: **

5A, 5B, 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 3203, Difficulty: ** [Details]

2D, 5C (JC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 3311, Difficulty: **

5B, 6A, 5C (HJC), j.C, j.D (JC), j.C, j.214C, 5D, 214A -> 214D
Damage: 3460, Difficulty: **

(crouching opponent only) 6B, 2C, 6C (DC), delay 6A (HJC), j.C, j.D (JC), j.D, j.214C, 5D (1st hit), 214A -> 214D
Damage: 3574, Difficulty: **

(crouching opponent only) 6B, 5C, 6C (DC), 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, 5D, 214A -> 214D
Damage: 3733, Difficulty: **

(crouching opponent only) j.C, 5B, 5C, 6C (DC), 6A (HJC), j.C, j.D (JC), j.D, j.214C, delay 214A -> 214D
Damage: 3903, Difficulty: **

5B, 3C, 5D (DC), 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 4010, Difficulty: ** [Details]

j.C, 5B / 2C, 3C, 2B, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 4158 (off of j.C, 5B), 4318 (off of 2C), Difficulty: **

j.C, dash 2C, 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 4513, Difficulty: **


50% Heat Gauge Required

5B, 5C, 214A (RC), dash 6D, delay j.D, dash 5B, 3C, (5D), 22C
Damage: 2781 (without 5D), 3030 (with 5D, corner only), Difficulty: ***

CH j.C, 5C, 214A (RC), dash 6D, delay j.D, dash 5B, 5D, 214A -> 214D
Damage: 3217, Difficulty: ***

5B, 5C, 214A (RC), 6C (DC), hj.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3364, Difficulty: **

(near corner) j.C, 5B, 5C, 214A -> 214D (RC), dash [6D, j.D (JC) j.C, j.214C] x2, 5D, 623D -> 236C -> 214D
Damage: 3794, Difficulty: **

j.C, 5B, 5C, 6C (DC), 5D, 632146D
Damage: 3962, Difficulty: *

4B+C, 214214D, [hj.D, falling j.D (JC), delay j.D, land] x2, j.D (JC), j.D, j.214C, 6D, j.D (JC), j.D, 623D -> 236C -> 214D
Damage: 4300, Difficulty: **

4B+C, 214214D, hj.D, falling j.D (JC), delay j.D, 5D (1st hit), 623C -> instant 236C -> instant 214D, j.D (JC), j.C, j.D, j.214C, 6D, j.D, 5D, 22C
Damage: 4533, Difficulty: ** [Details: Tager and Haku-Men only?]

(corner) 5B+C, 214214D, 5D (1st hit), 214B -> delay 214D, hj.D, falling j.D, 6D, delay j.D (whiff), j.D (JC), j.D, j.214C, 6D, j.D (JC), j.D, 623D -> 236C -> 214D
Damage: 4535, Difficulty: **

j.C, 5B, 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.D, j.214C, dash 5D, 22C (RC), dash 3C, 22C
Damage: 4680, Difficulty: **

5B, 5C, 3C, 214214D, 5C (HJC), j.D, falling j.D, 6D, delay j.D (whiff), hj.D, falling j.D, hj.D (JC), j.D, j.214C, dash 5D, 22C
Damage: 5155, Difficulty: ***

FC 2C, 6C, 214214D, [hj.D, falling j.D] x2, hj.D, falling j.D (JC), j.D, 623D -> 236C -> 214D
Damage: 5520, Difficulty: **

(crouching opponent only) 6B, 2C, 6C (DC), 214214D, dash [6D, delay j.D (whiff)] x2, hj.D (JC), delay j.D, delay j.214C, 6D, delay j.D, 5D (1st hit), 623D -> immediate 236C -> immediate 214D, falling j.D, 5D, 22C
Damage: 5715, Difficulty: **** [Details: Tager and Haku-Men only?]


100% Heat Gauge Required

214214D, 623C -> 236C -> delay 236C, 5B, 6A (HJC), j.D, falling j.D, hj.D (JC), j.D, 632146D
Damage: 3402, Difficulty: **

4B+C, 214214D, hj.D, falling j.D (JC), delay j.D, 6D, j.D (JC), delay j.D, hj.D (JC), j.D, j.214C, 632146D
Damage: 4977, Difficulty: **


Practical

CH 214A, dash 5B, 2B, 3C, 22C, 5B, 214A -> 214D
Damage: 2255, Difficulty: *

CH 214A, 5B, 6A (HJC), j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214D
Damage: 2380, Difficulty: *

(airborne opponent) j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 2629, Difficulty: * [Details]

(corner) j.B+C, j.B, j.C (JC), j.C, j.214C, 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 2960, Difficulty: ** [Details]

2B, 5C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 2936, Difficulty: ** [Details]

CH 214A, dash 3C, 22C, dash 5B, 6A (HJC), j.C, j.D (JC), j.D, j.214C, dash 5D, 22C
Damage: 3103, Difficulty: ***

4B+C, dash 2C, 5D (DC), j.B, j.C (JC), j.C, j.214C, 6D, j.D, (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3252, Difficulty: **

4B+C, dash 2C, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, 5D, 214A -> 214D
Damage: 3278, Difficulty: ** [Details]

(not in corner) j.B (RC), 623C -> 236C -> delay 236C, (dash) 5B, 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3298, Difficulty: ** [Details]

(mid-screen) j.B+C, j.214C (whiff), 2C, 5D (DC), j.B, j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 3460, Difficulty: ** [Details]

214B -> delay 214D, 5C (HJC), j.C, j.D (JC), j.C, j.214C, 5D, 214A -> 214D
Damage: 3498, Difficulty: **

2B, 3C, 22C, dash 5B, 6A, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 3636, Difficulty: ****

3C, 2B, 5C (HJC), j.C, j.D (JC), j.D, j.214C, dash 5D, 22C
Damage: 3684, Difficulty: **

214B -> delay 214D, dash 5B, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3970, Difficulty: **

2B, 3C, 22C, dash 5B, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 4008, Difficulty: ****

(corner) j.214B -> delay 214D, 2C, 5D (DC), j.B, j.C (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 4054, Difficulty: **

j.214B -> delay 214D, dash 5B, 5D (DC), j.B, j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 4054, Difficulty: *** [Details]

CH j.214B, dash 5B, 6A (HJC), j.C, j.D (JC), j.D, j.214C, 5D, 214A -> 214D
Damage: 4075 (j.214C = 7 hits), 4138 (j.214C = 8 hits), Difficulty: ***

2D, 5C, 5D (1st hit), 214A, 22C, dash 5B, 6A (JC), j.C, j.D (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 4157, Difficulty: ****

CH 214B, 6C (DC), 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 4378, Difficulty: ***[Details]

(mid-screen to corner) 3C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, 6D, j.D (JC), j.C, dash 5D, 22C
Damage: 4396, Difficulty: **

CH 5D (DC), 6C (DC), 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 4449, Difficulty: ***[Details]

3C, 22C, dash 5B, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 4486, Difficulty: ***

(corner) 6B, 3C, 22C, dash 5B, 5D (DC), 6A (JC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 4492, Difficulty: ****

3C, 5D, 214A, 22C, dash 5B, 6A (JC), j.C, j.D (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 4643, Difficulty: ***

FC 2C, 6C (DC), 2C, 5D (1st hit), 214B -> delay 214D, dash 5B, 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 4934, Difficulty: *** [Details]

FC 2C, 6C (DC), 2C, 5D (1st hit), 214B -> delay 214D, dash 5B, 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 4993, Difficulty: *** [Details]

3C, 5D (DC), 2C, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5043, Difficulty: **** [Details]

FC 2C, 3C, 2B, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C, [dash 5B, 3C, 22C] x2
Damage: 5125, Difficulty: ***

FC 2C, 6C (DC), 2C, 5D (1st hit), 214B -> delay 214D, dash 5B, 2C, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 5131, Difficulty: *** [Details]

2C, 3C, 22C, dash 5B, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5264, Difficulty: **** [Details]

FC 2C, 3C, 22C, dash 5B, 2C, 6C (DC), 2C, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5777, Difficulty: *** [Details]


50% Heat Gauge Required

(corner) 623C -> 236C (RC), j.C (JC), j.C, j.214C, 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 2877, Difficulty: ** [Details]

(corner) 623C -> delay 236C (RC), delay j.214B -> delay 214D, 5B, 6A (HJC), j.C (JC), j.C, j.214C, 6D, j.D (JC), j.C, j.214C, 5D, 623D -> 236C -> 214D
Damage: 2989, Difficulty: ** [Details]

(not in corner) j.B (RC), 623C -> 236C -> delay 236C, (dash) 5B, 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3298, Difficulty: ** [Details]

5B+C, 214B -> delay 214D, 5B, 6A (HJC), j.D (JC), j.D, j.214C, 5D, 632146D
Damage: 3595, Difficulty: **

(max range) 2D, 5C (JC), j.C, j.D, j.214B (RC), 9, j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 3734, Difficulty: ** [Details]

5B, 5C, 632146D, dash 6A (HJC), j.C, j.D, j.214C, 5D, 214A -> 214D
Damage: 3996, Difficulty: **

214214D, 214B -> delay 214D, j.D (JC), delay j.D, land, j.D (JC), j.D, 623D -> 236C -> 214D
Damage: 4281, Difficulty: **

(corner) 3C, 5D (DC), 2C, 5D (DC), j.B, j.C (JC), j.C, j.214C, 5D, 632146D
Damage: 4693, Difficulty: **

(corner) 214B -> delay 214D, 2C, 5D, 214214D, 6A, 6D, delay j.D (whiff), hj.D (JC), delay j.D, delay j.214C, 6D, delay j.D (whiff), 5D, 632146D
Damage: 5216, Difficulty: ***

(corner) j.214B -> delay 214D, 2C, 5D, 214214D, hj.D, falling j.D, 6D (JC), delay j.D, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, hj.D (JC), j.D, 623D -> 236C -> 214D
Damage: 5222, Difficulty: ***

FC 2C, 6C (DC), 2C, 5D (1st hit), 214B -> delay 214D, dash 5B, 6A (HJC), j.C, j.D (JC), j.C, j.214C, 5D, 632146D
Damage: 5438, Difficulty: *** [Details]

FC 2C, 3C, 22C, dash 5B, 6A, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C (RC), dash 3C, 22C
Damage: 5566, Difficulty: *** [Details]

4B+C, 214214D, dash [6D, delay j.D (whiff)] x2, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 5D (1st hit), 214B -> delay 214D, 5D, 632146D
Damage: 5599, Difficulty: ***

2C, 3C, 214214D, 6C (delay HJC), j.D, falling j.D (JC), delay j.D, 6D, j.D (JC), delay j.D, land, j.D (JC), j.D, j.214C, dash 5D, 22C
Damage: 6090, Difficulty: ***

(corner) CH j.214B, 2C, 5D (1st hit), 214214D, 5B, 6A, 6D, delay j.D (whiff), hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 5D (1st hit), 214B -> delay 214D, 5D, 632146D
Damage: 7205, Difficulty: ***


100% Heat Gauge Required

(mid-screen) j.B+C, j.214C (whiff), 2C, 5D (1st hit), 214214D, 5B, 6A, 6D, j.D (whiff), hj.D (JC), j.D, j.214C, 6D, j.D, 5D, 632146D
Damage: 5266, Difficulty: *** [Details]

FC 2C, 6C, 214214D, dash 6D, delay j.D (whiff), 6D (JC), delay j.D, 6D, delay j.D (whiff), 214B -> delay 214D, 6D (JC), delay j.D, hj.D (JC), j.D, j.214C, 632146D
Damage: 7525, Difficulty: ***

214214D, FC 2C, [6D, j.D] x2, 6D (JC), delay j.D, hj.D (JC), j.D, j.214C, 5D, 632146D
Damage: 7527, Difficulty: ***

FC 2C, 6C, 214214D, dash 6D, delay j.D (whiff), 6D (JC), delay j.D, [6D, delay j.D (whiff)] x2, hj.D (delay JC), j.D, delay j.214C, 6D, j.D (JC), delay j.D, 5D, 632146D
Damage: 8018, Difficulty: ***


150% Heat Gauge Required (Extra 50% Earned)

FC 2C, 3C, 214214D, 6C, 214A (whiff) -> 214D, 6A, [6D, delay j.D (whiff)] x2, hj.D (delay JC), j.D, delay j.214C, 6D, j.D (JC), delay j.D, 5D, 214214D (RC), dash 22C
Damage: 7068, Difficulty: ***

FC 2C, 6C, 214214D, dash [6D (JC), delay j.D] x3, hj.D, falling j.D, land, j.D (JC), j.214C, 632146D (RC), 5D, 623D -> 236C -> 214D
Damage: 7445, Difficulty: ****


Astral Heat Requirements Fulfilled

2A x2, 2B, 3C, 2141236C
Damage: 762 into 15763, Difficulty: *

5B+C/4B+C, 2141236C
Damage: 800 into 15801, Difficulty: *


Impractical

CH j.214B, dash 5B, 5D (1st hit), 214B -> delay 214D, 5B, 623C -> 236C -> 214D
Damage: 3354, Difficulty: ***

(corner) 6D, delay j.D, land, j.C, j.D, j.214B -> delay 214D, 5B, 6A (JC), j.C (JC), j.C, j.214C, 5D, 632146D
Damage: 4001, Difficulty: ** [Details: Tager only]

4B+C, dash 2C, 5D (1st hit), 623C -> instant 236C -> instant 214D, j.C (JC), j.C, j.D, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 4072, Difficulty: **** [Details: Rachel (and Tager?) only]

FC 2C, 3C, 22C, dash 5B, 2C, 6C (DC), 5D, 22C, dash 5B, 6A (JC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C
Damage: 5295, Difficulty: ****

FC 2C, 6D, j.D, dash 3C, 22C, dash 5B, 2C, 6C (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 5651, Difficulty: ****

FC 2C, 3C, 22C, dash 5B, 2C, 6C (DC), 6B, 22C, dash 2B, 2C, 6C (DC), j.C (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 6030 (j.214C = 5 hits), 6055 (j.214C = 6 hits), Difficulty: **** [Details]


Break Burst Required

A+B+C+D, 6C (DC), 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 2761, Difficulty: ** [Details]


50% Heat Gauge Required

2A x3, 5B, 3C, 5D, 632146D
Damage: 1909, Difficulty: *

2A, 2B, 3C, 2B, 5C (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C (RC), dash 5D, 22C
Damage: 3140, Difficulty: **

j.214B -> 214D (RC), hj.C, j.D (JC), j.D, j.214C, 5D, 214A -> 214D
Damage: 3472, Difficulty: *

214214D, FC 2C, 6C (1st hit), 214A -> 214D, 2A, 5B, 5D, 214A -> 214D
Damage: 3679, Difficulty: *

214B (whiff) -> CH 214D (RC), dash 5B, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 6D, j.D (JC), j.C, j.214C, dash 5D, 623D -> 236C -> 214D
Damage: 3769, Difficulty: **

CH 5B, 2D, 5C (JC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C (RC), dash 5D, 22C
Damage: 3927, Difficulty: **

CH 214B, dash 5B, 5D (1st hit), 214B -> delay 214D, 5C (HJC), j.C, j.D (JC), j.C, j.214C, 5D, 632146D
Damage: 5035, Difficulty: ***

3C, 214214D, 22C, dash 5B, 6A, [6D, delay j.D (whiff)] x2, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 214B -> delay 214D, 5D, 22C
Damage: 6451, Difficulty: ****

3C, 214214D, 6A, [6D, delay j.D (whiff)] x2, 214B -> delay 214D, 6D, delay j.D (whiff), 6D (JC), j.D, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, dash 5D, 22C
Damage: 7025, Difficulty: **** [Details: Rachel (and Tager?) only]

CH 3C, 214214D, [6D, delay j.D (whiff)] x3, hj.D (delay JC), j.D, delay j.214C, 6D, j.D (JC), delay j.D, 5D (1st hit), 214B -> delay 214D, 5D, 22C
Damage: 7137, Difficulty: **** [Details: Tager only]


100% Heat Gauge Required

CH 5B, 214B -> delay 214D (RC), hj.C, j.D (JC), j.D, j.214C, 5D, 632146D
Damage: 3770~, Difficulty: **

CH 623D (1 hit) (RC), dash 5B, 6A (HJC), j.D (JC), j.D, j.214C, 5D, 632146D
Damage: 3840~, Difficulty: **

(near corner) 6B, 3C, 214214D, 5C (HJC), j.D, falling j.D (JC), delay j.D, 5D, 214214D
Damage: 4404, Difficulty: **

5B, 3C, 5D (1st hit), 632146D, dash 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 632146D
Damage: 4756, Difficulty: **

FC 2C, 6C, 214214D, dash [6D, delay j.D (whiff)] x3, hj.D (JC), j.214C, [6D, delay j.D (whiff)] x2, hj.D, falling j.D (JC), delay j.D, 5D (1st hit), 214B -> delay 214D, 5D (1st hit), 632146D
Damage: 8033, Difficulty: *****

214214D, FC 2C, [6D, delay j.D (whiff)] x3, hj.D (JC), delay j.D, [6D, delay j.D (whiff)] x2, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 5D, 632146D
Damage: 8649, Difficulty: *****


100% Heat Gauge and Break Burst Required

A+B+C+D, 214214D, 6A, [6D, delay j.D (whiff)] x2, 214B -> delay 214D, 6D (JC), delay j.D, 6D, delay j.D (whiff), hj.D (JC), j.D, j.214C, 5D, 632146D
Damage: 5056, Difficulty: **** [Details]

214214D, A+B+C+D, [6D, delay j.D (whiff)] x2, 214B -> delay 214D, 6D (JC), delay j.D, 6D, delay j.D (whiff), hj.D (JC), j.D, j.214C, 6D, j.D (whiff), 5D, 632146D
Damage: 5307, Difficulty: **** [Details]


150% Heat Gauge Required (Extra 50% Earned)

j.B+C (RC), 214214D, dash 5B, 5D (1hit), 214B -> delay 214D, 6D, j.D (whiff), hj.D, delay j.D, j.214C, 6D, j.D, 5D, 632146D.
Damage: 5295, Difficulty: *** [Details]

214214D, FC 2C, [6D, delay j.D (whiff)] x3, 214B (RC), j.D, delay, [6D, delay j.D (whiff)] x3, hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 5D, 632146D
Damage: 8969 (j.214C = 5 hits), 9012 (j.214C = 6 hits), 9055 (j.214C = 7 hits)
Difficulty: ***** [Details]


Hilarious Gimmick Level Practicality

(corner) FC 2C, 3C (JC), j.214B, 22C, dash 5B, 2C, 6C (DC), 6B, 22C, dash 2B, 2C, 6C (DC), j.C (JC), j.C, j.214C, dash 22C, dash 5B, 3C, 22C
Damage: 6163 (j.214C = 5 hits), 6186 (j.214C = 6 hits)
Difficulty: ***** [Details: Works on Ragna, Tager, Taokaka, Rachel, Arakune, Haku-Men]


50% Heat Gauge Required

(corner) FC 2C, 3C, 214D, 5B, [5D (DC)] x2, 5B, 632146D (1st hit), 22C
Damage: 5300, Difficulty: **


100% Heat Gauge Required

214214D, 623C -> immediate 236C -> immediate 214D (RC), falling j.D, 6D, j.D, 6D, delay j.D (whiff), hj.D (delay JC), j.D, delay j.214C, 6D, j.D, 5D, 22C
Damage: 4666, Difficulty: ***

FC 2C, 3C, 22C, [dash 5B, 3C, 22C] x2, dash 5B, 3C, 22C (RC), dash 3C, 22C (RC), dash 3C, 22C
Damage: 4763, Difficulty: ****


150% Heat Gauge Required (Extra 50% Earned)

(P2 starting point to corner) 214214D, FC 2C, [6D, delay j.D (whiff)] x3, 214B -> delay 214D, [6D, delay j.D (whiff)] x2, 5D (1st hit), 623D -> immediate 236C -> immediate 214D, falling j.D, walk/dash 5D, 22C, dash 5B, 6A (JC), j.214C, walk/dash 5D, 22C (RC), dash 3C, 5D (1st hit), 22C (RC), dash 3C, 22C
Damage: 9152, Difficulty: ***** [Details]

(P2 starting point to corner) 214214D, FC 2C, [6D, delay j.D (whiff)] x3, 214B -> delay 214D, [6D, delay j.D (whiff)] x2, 5D (1st hit), 623D -> immediate 236C -> immediate 214D, falling j.D, 5D, 22C, dash 5B, 3C, 22C, dash 5B, 3C, 22C (RC), dash 5D (1st hit), 22C (RC), dash 3C, 22C
Damage: 9438, Difficulty: ***** [Details]

(mid-screen to corner) 214214D, FC 2C, [6D, delay j.D (whiff)] x2, 6D (delay JC), delay j.D, 6D, delay j.D (whiff), hj.D (delay JC), j.D, delay j.214C, 6D, delay j.D (whiff), 5D (1st hit), 623D -> immediate 236C -> immediate 214D, falling j.D, 5D (1 hit), delay 22C, dash 5B, 3C, 22C, dash 5B, 3C, 22C (RC), dash 5D (1st hit), 22C (RC), dash 3C, 22C
Damage: 9834, Difficulty: ***** [Details]

214214D, FC 2C, [6D, delay j.D (whiff)] x4, j.D (JC), delay j.214C, [6D, delay j.D (whiff)] x2, j.D (JC), delay j.D, 5D (1st hit), 623D -> immediate 236C -> immediate 214D, falling j.D, 5D (1st hit), delay 22C, dash 5B, 3C, 22C, dash 5B, 3C, 22C (RC), dash 5D (1st hit), 22C (RC), dash 3C, 22C
Damage: 10176, Difficulty: ******


Astral Heat Requirements Fulfilled

(anti-air) CH 623C (2nd hit), dash 5B, 6A (HJC), j.C, j.D (JC), j.D, j.214C, 5D, 2141236C
Damage: 2613 into 17614, Difficulty: **


Other

3C, 5D (DC), 2C, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5043

Great damage for something that doesn't even require a Counter Hit. You need to be rather close when you land the 3C, but not point blank or anything. Doesn't work on Arakune or Carl. Against Carl, replace 6A (HJC), j.C (JC), j.C with j.B, j.C (JC), j.C for 4972 damage. Both versions earn 50% Heat.

2C, 3C, 22C, dash 5B, 5D (DC), 6A (HJC), j.C, j.D (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5264

Need to be reasonably close to land the first 22C. It's got the "22C, dash 5B" link in there twice, but you can't say no to damage like that. Against Tager, you don't need to dash after the first 22C, but you'll need to be near the corner to land the 6A, or else you'll have to replace it with a 5C which prevents the 3C at the end of the combo from comboing. Earns 51% Heat.

FC 2C, 3C, 22C, dash 5B, 2C, 6C (DC), 2C, 5D (DC), 6A (HJC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 5777

A pretty simple Fatal Counter combo. This time you do need to be more or less point blank to land that first 22C. Against Tager, you don't need to dash after the first 22C, but in doing so you will need to dash for the 2C instead. Doesn't work against Arakune or Carl. Against Arakune or Carl, replace 6A (HJC), j.C (JC), j.C with j.B, j.C (JC), j.C for 5721 damage. Both versions earn 60% Heat.

Note for reference sake: Against Arakune, any attempt to do 5C or 2C after a non-CH 5D will fail outside of a Fatal Counter combo.

First edit: And now for a couple of combos you may have already seen in Japanese combo movies, but I feel need some elaboration anyway.

FC 2C, 3C, 22C, dash 5B, 2C, 6C (DC), 6B, 22C, dash 2B, 2C, 6C (DC), j.C (JC), j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C
Damage: 6005 (j.214C = 5 hits), 6030 (j.214C = 6 hits), 6055 (j.214C = 7 hits)

This combo is actually not nearly as hard as it looks, dashing links feel a little easier in Continuum Shift thanks to the reduced stagger no longer screwing with your timing. It's still entirely possible to accidentally do 6B when you're going for dash 5B though, so be warned. As for nuances, this combo requires that you be very aware of the amount of hits you've done, which is why you have to do 6B instead of 5D after the first 6C (DC). The dash 2B is also vitally important because attempting to do another dash 5B instead will not only trigger same move proration much earlier into the combo, but it'll also prevent the last dash 5B to 3C from working properly. Earns 62% Heat. Spending 50% of that Heat to add an extra dash 3C, 22C will up the damage to 6440 on the more likely 5 hit Belial Edge version.

214214D, FC 2C, [6D, delay j.D (whiff)] x3, 214B (RC), j.D, delay, [6D, delay j.D (whiff)] x3, hj.D (delay JC), j.D, delay j.214C, delay 6D, j.D, 5D, 632146D
Damage: 8969 (j.214C = 5 hits), 9012 (j.214C = 6 hits), 9055 (j.214C = 7 hits)

This combo requires 150% Heat, but rest easy, 70% of it is built throughout the combo. There are two particularly finicky parts, the first of which being the initial 6Ds. You have to delay them slightly so that the opponent drops down enough to permit you to land the Gauntlet Hades afterward. After the first j.D connects, wait a bit before continuing the 6Ds or you'll bump into a similar problem later.

The second tricky part is landing the Belial Edge properly. The key is to High Jump forward and instantly j.D (if you're near the corner, you can also neutral jump), then wait a tiny amount, backwards jump and j.D (if you're in the corner but not too deep, you can also neutral jump), wait an even tinier amount, j.214C. The reason you need to jump in such a way is to keep you in Blood Kain j.D range, but out of the range of Belial Edge's first hit, which would knock the opponent up too high for the rest of the Belial Edge to connect. Some parts of this sequence you need to feel out the timing before, because you have to ensure that the opponent is level with you or a little higher when the Belial Edge connects. If they drop below you, they're gonna tech.

Best thing about this combo? Ragna earns about a third of his entire life back.



Video Tutorial Continuo Aggiornamento


BB:CS - Ragna Tutorial for Beginners English

BlazBlue Continuum Shift Ragna Basic Combo tutorial Japanese

BBCS - Ragna 6-10 Challenges Japanese



Video di gente capace :hihi: Continuo Aggiornamento


Ladon

Ragna BBCS combo video

Kaqn

BBCS GC G3 9/4 Bang (Dora) VS Ragna (kaqn)

BlazBlue CS 9/4/10 - Ren (Jin) VS Kaqn (Ragna)

BBCS GC 10/10 Fio (Litchi) VS Kaqn (Ragna)

W.I.P.

Edited by Dk_Arb - 30/1/2011, 03:28
 
Top
BloodyKirby92
view post Posted on 27/11/2010, 20:47




ti avviso che l'immagine è di calamity trigger
manca la belial edge e il fatto che il drop kick adesso si fa con D
 
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Dk_Arb
view post Posted on 27/11/2010, 20:57




CITAZIONE (BloodyKirby92 @ 27/11/2010, 20:47)
ti avviso che l'immagine è di calamity trigger
manca la belial edge e il fatto che il drop kick adesso si fa con D

si lo so ;) ....sl che nn ho trovato l'immagine del continuum e siccome sn un pò di fretta ho messo quella del calamity....appena torno a casa modifico e completo il thread ciao :)
 
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Wronged
view post Posted on 27/11/2010, 21:45




Appena arrivato già una guida su Ragna CS?

Complimanzi, che produttività :ok:
 
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Dk_Arb
view post Posted on 28/11/2010, 04:29




CITAZIONE (Wronged @ 27/11/2010, 21:45)
Appena arrivato già una guida su Ragna CS?

Complimanzi, che produttività :ok:

Grazie.....però ti dico, io a fare guide non è che sono molto bravo....però ci provo dai... per adesso ho già messo un pò di roba.... e dmn aggiungo altre cose..
 
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Dk_Arb
view post Posted on 4/12/2010, 15:48




Piccolo update delle combo
 
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BobbyHC
view post Posted on 11/12/2010, 16:39




Qualche anima buona che usa Ragna mi può dare una manina a chiudere 623C -> 236C -> delay 236C, (dash) 5B, 6A?
Arrivo fino al 5B e poi il 6A whiffa inesorabilmente e non intendo perché :deathhh:
 
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Wronged
view post Posted on 11/12/2010, 17:01




CITAZIONE (BobbyHC @ 11/12/2010, 16:39) 
Qualche anima buona che usa Ragna mi può dare una manina a chiudere 623C -> 236C -> delay 236C, (dash) 5B, 6A?
Arrivo fino al 5B e poi il 6A whiffa inesorabilmente e non intendo perché :deathhh:

Devi colpire l'avversario col 5B giusto un attimo prima che tocchi il terreno dopo essere rimbalzato contro il muro, a volte non serve nemmeno il dash anche se ti posiziona sempre giusto. Il timing è un po' tricky perchè il 5B va tirato quando normalmente non lo tireresti perchè ti sembra troppo tardi...
 
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BobbyHC
view post Posted on 11/12/2010, 17:10




Grazie mille, penso che non ci riuscirò lo stesso ma almeno adesso so cosa guardare :hihi:
 
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Takadox 2
view post Posted on 11/12/2010, 19:28




tager mi sta dando alla testa
una volta che si riescono ad usare i 360 non c'è gusto
meglio che mi rimetta sotto con ragna:pesipesi:
questa guida è oro,anche perchè credo di poter imparare sul serio qualcuna di quelle combo anzichè limitarmi ad elogiarne la powaggine :stralollo:
 
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Kisaragi_96
view post Posted on 17/12/2010, 14:15




dato che mi sono letteralmente innamorato del belial edge ho deciso di mainarlo, ma ho dei problemi con questa combo: 5B > 3C > 5DD > dc > 6A > sjc > j.C > j.D > jc > j.C > 214C > 6D > j.D > jc > j.C > 214C > 5DD >22C

non risco a connettere il JC che sta dopo il 6D > j.D, è perchè clicco due volte 6D? oppure è un fatal counter?
e intanto che ci sono, un fatal counter come lo ottengo?
 
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Wronged
view post Posted on 17/12/2010, 14:20




CITAZIONE (Kisaragi_96 @ 17/12/2010, 14:15) 
e intanto che ci sono, un fatal counter come lo ottengo?

2C, se colpisci l'avversario mentre stava facendo qualcosa ottieni un fatal counter
 
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Kisaragi_96
view post Posted on 17/12/2010, 14:33




oh,mi lasci di stucco,è semplice! pensavo fosse tipo l'istant block dei counter >.<
funziona per tutti i personaggi?
 
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Wronged
view post Posted on 17/12/2010, 14:47




CITAZIONE (Kisaragi_96 @ 17/12/2010, 14:33) 
oh,mi lasci di stucco,è semplice! pensavo fosse tipo l'istant block dei counter >.<
funziona per tutti i personaggi?

Ogni pg in CS ha 1 o 2 mosse che se colpiscono in counter fanno fatal counter (ovvero untech time della mossa che causa FC prolungato, possibilità di linkare mosse che normalmente non potresti linkare e quindi fare combo più lunghe e più danno), per Ragna il fatal è il 2C e non ricordo cos'altro (forse l'inferno dividah), a volte i fatal sono 2 normal (vedi Valkenhayn che ha il 6C e il 6B), a volte 1 normal e una special, Hazama ce l'ha anche sulla distortion (il Jayoku in reversal causa fatal counter).
 
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Kisaragi_96
view post Posted on 17/12/2010, 15:53




oh quindi dipende dal pg, ok grazie :D
 
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46 replies since 27/11/2010, 20:26   2339 views
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